Remote Graphics Developer
Job Description
Role
We're on the lookout for an experienced graphics developer to work on our cross-platform vector engine. This is built in modern C++ (17) and has backends for OpenGL ES, DirectX and Metal. You must love writing (and inventing) high perfomance algorithms, be someone who loves to hack, but can then turn this into a high quality, stable deliverable that our customers will love. Someone who is comfortable iterating on a feature until it is done, however many cycles that takes. Maybe that's you?
Responsibilities
Collaborating closely with other team members to define, design, develop, test and deliver the Concepts experience.
Delivering a quality software solution using an agile mobile development cycle. We ship fast and often; you’ll need to be able to roll with it.
Analyzing business requirements, providing development estimates and feedback on risk.
Location
Our preference is to find someone in a country that we already have employees, this means a remote position in USA, UK or Finland. But for the right person we will hire you wherever you are.
Key Skills
Excellent verbal and written communication skills in English. You'll need to be a confident communicator, happy to work daily on Slack/Github to report progress and issues with other team members.
A high level of proficiency in modern C++, someone who is able to write and understand templated code.
Expertize in one or more of our graphics backends, OpenGL ES (>=3.1), DirectX 9 or Metal. And an interest in become an expert in the others so that you will be able to update code that uses them.
Experience with either Android, Windows 10 or iOS. Nice but not essential.
Self-motivated and able to work independently with minimal supervision in a collaborative work environment.
Job Type
Client Payroll
Positions
Backend Developer
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Up to 450 USD/Hour
450 USD
Up to 450 K/Year USD (Annual salary)
Longterm (Duration)
Fully Remote
David B