Network Engineer
We’re looking for a Network Engineer to create awesome online experiences for players in our new AAA PvP Title. Ideally, someone who has worked in games for awhile, executed on early stage rapid development and worked on games as a live service.
Ideally you can:
• Optimize low-level networking systems to improve latency
• Integrate online services into the game engine
• Collaborate with other engineers to improve the game’s network replication
• Educate content creators and gameplay engineers on how to maximize network reliability and replication
• Develop networking code to interact with backend systems for new gameplay features and data collection
• Maintain and extend documentation on network-oriented features and systems
• Debug and optimize existing gameplay networking
Requirements:
• Bachelor's degree in Computer Science, Engineering, Graphic Art or a related field or equivalent experience.
• An undergraduate degree in Computer Science, Software Engineering, or related area
• 2+ years of experience in C/C++
• Shipped games doing network-oriented gameplay engineering for PS4, PS3, Xbox One, Xbox360, PC or MacOS
• Understanding of computer and console game networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)
• Strong communication and interpersonal skills, ability to work as a part of a team
• Self-directed, focused, and detail-oriented
Job Type
Client Payroll
Positions
Backend Developer
Must have Skills
Languages
english -Basic
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45 - 60 USD/Hour (Hourly rate)
60 USD
45 - 60 K/Year USD (Annual salary)
Longterm (Duration)
Fully Remote
Bao L