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App Graphics Engineer

Company is a computer vision startup which developed an AI app for consumers to easily capture their world in 3D with any smartphone.

We are looking for a passionate and exceptional app graphics engineer who has developed some of the most groundbreaking consumer apps and features in the past and was able to turn complex image processing technology into consumer attractive iOS/Android apps. We need an agile and fast moving go-getter with excitement for startups and graphics development.

This developer should feel very comfortable using C++ and OpenGL/CV to configure and maintain EGL contexts to be shared between threads if needed (using a shared context). Also porting basic shader code into C++ (compile shaders, render loop, etc.), and encapsulating C++ logic in simple Swift UIView component subclass are key to being good at this role. Ideally designing C++ such that it could be reused with Android+Java+iOS while optimizing performance for real-time applications is success means developing. Development of new shaders might be important in the future as well.


Position

Mobile Developer

UI AND UX Graphic Designer


Must have Skills

  • C++

    Beginner

  • OpenCV

    Beginner

  • Android

    Beginner

  • Java (All Versions)

    Beginner

  • iOS

    Beginner

Client Payroll

40 - 60 K/Year USD (Annual salary)

Fully Remote

english - Basic

Languages
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Active a month ago

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App Graphics Engineer

Company is a computer vision startup which developed an AI app for consumers to easily capture their world in 3D with any smartphone.

We are looking for a passionate and exceptional app graphics engineer who has developed some of the most groundbreaking consumer apps and features in the past and was able to turn complex image processing technology into consumer attractive iOS/Android apps. We need an agile and fast moving go-getter with excitement for startups and graphics development.

This developer should feel very comfortable using C++ and OpenGL/CV to configure and maintain EGL contexts to be shared between threads if needed (using a shared context). Also porting basic shader code into C++ (compile shaders, render loop, etc.), and encapsulating C++ logic in simple Swift UIView component subclass are key to being good at this role. Ideally designing C++ such that it could be reused with Android+Java+iOS while optimizing performance for real-time applications is success means developing. Development of new shaders might be important in the future as well.


Job Type

Client Payroll


Positions

Mobile Developer

UI AND UX Graphic Designer


Must have Skills

  • C++

    Beginner

  • OpenCV

    Beginner

  • Android

    Beginner

  • Java (All Versions)

    Beginner

  • iOS

    Beginner


Languages

english -Basic

40 - 60 K/Year USD (Annual salary)

Longterm (Duration)

Fully Remote

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Han J

| United States