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Senior Rust WebGL Developer

About Job:

Senior Graphics Developer

Our Company is looking for a senior graphics developer to take charge of the design, development, and evolution of a new WebGL-based GUI for Our Company. If you bring strong technical skills and a passion for performance, this could be the role for you.

What You'll Do

As a senior graphics developer, you'll be responsible for designing and building a high-performance renderer based on web technologies for use in the Our Company. This will involve:


  • Working closely with stakeholders and customers to design the new GUI for Our Company Studio.

  • Developing a design for the new renderer that will be used to implement this GUI.

  • Implementing the new renderer in a high-performance manner on top of WebGL and Rust (via Web Assembly).

  • Building a next-generation UI framework using this renderer for use in Our Company Studio.

  • Using this UI framework to build the new GUI for Our Company Studio itself.

  • Debug performance issues to ensure that the renderer is capable of achieving high performance even on low-powered hardware.

  • Creating visualisations for data science libraries using the renderer and D3.js.



The Skills We're Looking For:

We have a few particular skills that we're looking for in this role:


  • A strong focus on both user experience and aesthetics.

  • 3+ years experience with WebGL (or OpenGL).

  • A deep understanding of graphics abstractions including: VAOs, FBOs, PBOs, buffer types, and asynchronous computation modes.

  • A deep understanding of GPU techniques including: efficient buffer management, efficient GLSL construction, high-performance vector and font rendering, post-processing, 3D scene description (with nested objects), lights, cameras, and animation.

  • 2+ years experience with Rust, including experience writing unsafe code for FFI and performance, and using the macro system for metaprogramming. You should be able to write idiomatic rust code.

  • Practical experience building high-performance graphical interfaces for end-user-facing applications.



As part of the hiring process for this job posting we're very interested in your previous work in these areas. Please link us to your Rust projects, blog posts and shadertoy shaders if you have them! It's important for us to understand your experience at the start of the hiring process.

It would be a big bonus if you had:


  • Experience with Rust's WASM toolchain, with wasm-bindgen, and experience with WASM itself.

  • Experience with visual programming systems such as Houdini, Max/MSP, Lab VIEW, or Touch Designer.

  • Knowledge of the runtime and memory models used by various JavaScript virtual machines.

  • Knowledge of D3.js, and experience using it to visualise data.



Position

UI AND UX Graphic Designer


Must have Skills

  • Rust

    Beginner

Client Payroll

Up to 450 K/Year USD (Annual salary)

Fully Remote

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Senior Rust WebGL Developer

About Job:

Senior Graphics Developer

Our Company is looking for a senior graphics developer to take charge of the design, development, and evolution of a new WebGL-based GUI for Our Company. If you bring strong technical skills and a passion for performance, this could be the role for you.

What You'll Do

As a senior graphics developer, you'll be responsible for designing and building a high-performance renderer based on web technologies for use in the Our Company. This will involve:


  • Working closely with stakeholders and customers to design the new GUI for Our Company Studio.

  • Developing a design for the new renderer that will be used to implement this GUI.

  • Implementing the new renderer in a high-performance manner on top of WebGL and Rust (via Web Assembly).

  • Building a next-generation UI framework using this renderer for use in Our Company Studio.

  • Using this UI framework to build the new GUI for Our Company Studio itself.

  • Debug performance issues to ensure that the renderer is capable of achieving high performance even on low-powered hardware.

  • Creating visualisations for data science libraries using the renderer and D3.js.



The Skills We're Looking For:

We have a few particular skills that we're looking for in this role:


  • A strong focus on both user experience and aesthetics.

  • 3+ years experience with WebGL (or OpenGL).

  • A deep understanding of graphics abstractions including: VAOs, FBOs, PBOs, buffer types, and asynchronous computation modes.

  • A deep understanding of GPU techniques including: efficient buffer management, efficient GLSL construction, high-performance vector and font rendering, post-processing, 3D scene description (with nested objects), lights, cameras, and animation.

  • 2+ years experience with Rust, including experience writing unsafe code for FFI and performance, and using the macro system for metaprogramming. You should be able to write idiomatic rust code.

  • Practical experience building high-performance graphical interfaces for end-user-facing applications.



As part of the hiring process for this job posting we're very interested in your previous work in these areas. Please link us to your Rust projects, blog posts and shadertoy shaders if you have them! It's important for us to understand your experience at the start of the hiring process.

It would be a big bonus if you had:


  • Experience with Rust's WASM toolchain, with wasm-bindgen, and experience with WASM itself.

  • Experience with visual programming systems such as Houdini, Max/MSP, Lab VIEW, or Touch Designer.

  • Knowledge of the runtime and memory models used by various JavaScript virtual machines.

  • Knowledge of D3.js, and experience using it to visualise data.



Job Type

Client Payroll


Positions

UI AND UX Graphic Designer


Must have Skills

  • Rust

    Beginner

Up to 450 K/Year USD (Annual salary)

Longterm (Duration)

Fully Remote

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Marcin K

| United States