Michael  O.

Michael O.

Senior Software Engineer With Years of Work and Multiple Titles with a Specialty in Game Development

Sparks , United States

Experience: 12 Years

Michael

Sparks , United States

Senior Software Engineer With Years of Work and Multiple Titles with a Specialty in Game Development

115200 USD / Year

  • Immediate: Available

12 Years

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About Me

I am an experienced software engineer that feels comfortable in both senior roles and those that may not rely as heavily on extensive past experiences. Developing games has been the majority of my professional career and I love it. I have contribu...

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Skills

Portfolio Projects

Company

Chief Puzzle Officer

Role

Full-Stack Developer

Description

Large-scale game released on iOS and Android. Beginning with prototyping the first iteration of the client, to assisting integration with client and server, to release engineer, I lent my hand in various ways to this project, and continued to work on client and server APIs, as well as manage releases on iOS and Google, and assist with optimization and tools, to name a few tasks.

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Company

Totem Tap

Description

Start to finish mobile app for Android and iOS as sole programmer working in Unity/C#, and Javascript for server-side cloud scripts. Worked in conjunction with designer, 2D artist, and composer. Utilizes backend services, ads, cross-platform IAP, and analytics. I also managed all release engineering and storefront work. PlayFab was used as the main backend service, on which I would host scripts and serialized data in the form of JSON strings.

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Media

Tanks With Friends (Working Title)

Company

Tanks With Friends (Working Title)

Description

This game featured asynchronous multiplayer matchmaking implemented with Unity, Photon, and a custom Azure storage backend.

Gameplay was a 3D tank battling system with with variable wind and weapon effects. An alpha prototype was created and delivered promptly to the client.

I was the sole developer, working alongside a designer and project manager.

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Media

3D Base-building Prototype

Company

3D Base-building Prototype

Role

Full-Stack Developer

Description

This was to demonstate a proof of concept regarding manipulating ojbects in a three dimensional space to create a level, or 'base'.  Objects could be created, destroyed, and would follow rules set forth for the purposes of mitigating collisions.

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Media

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Verifications

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Preferred Language

  • English - Native/Bilingual

Available Timezones

  • Eastern Daylight [UTC -4]

  • Central Daylight [UTC -5]

  • Mountain Daylight [UTC -6]

  • Pacific Daylight [UTC -7]

  • Eastern European [UTC +2]

  • Eastern EST [UTC +3]

  • Greenwich Mean [UTC ±0]

  • Further EET [UTC +3]

  • Australian EDT [UTC +11]

  • Australian CDT [UTC +10:30]

  • Hong Kong (East China) [UTC +8]

  • Singapore [UTC +7]

  • China (West) [UTC +6]

  • New Delhi [UTC +5]

  • Dubai [UTC +4]