About Me
Dedicated and enthusiastic game developer looking to leverage a versatile skill set to build fun and compelling games while continuing to learn and grow in a collaborative team environment....
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Portfolio Projects
Description
This game featured asynchronous multiplayer matchmaking implemented with Unity, Photon, and a custom Azure storage backend.
Gameplay was a 3D tank battling system with with variable wind and weapon effects. An alpha prototype was created and delivered promptly to the client.
I was the sole developer, working alongside a designer and project manager.
Media
Description
Large-scale game released on iOS and Android. Beginning with prototyping the first iteration of the client, to assisting integration with client and server, to release engineer, I lent my hand in various ways to this project, and continued to work on client and server APIs, as well as manage releases on iOS and Google, and assist with optimization and tools, to name a few tasks.
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Start to finish mobile app for Android and iOS as sole programmer working in Unity/C#, and Javascript for server-side cloud scripts. Worked in conjunction with designer, 2D artist, and composer. Utilizes backend services, ads, cross-platform IAP, and analytics. I also managed all release engineering and storefront work. PlayFab was used as the main backend service, on which I would host scripts and serialized data in the form of JSON strings.
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Description
Sole engineer for development of a mobile sports arcade game. Responsible for coding, Unity IDE manipulation, assisting in design, and managing iterative test releases. Other responsibilities included importing 2D and 3D art assets and assigning materials and shaders, functioning as a technical artist, of sorts
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Created mobile applications with MonoDevelop that could interface with a users phone to read data involving in-game characters and translate it to text using 3rd-party APIs – an application was then created to house, display and interact with the retrieved data that was parsed from the screenshot image
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Sole engineer, working alongside a game designer and project manager, developing an asynchronous multiplayer matchmaking implemented with Unity, Photon, and a custom Azure storage backend. Developed a 3D tank battling gameplay system with variable wind and weapon effects. Completed the alpha prototype which was delivered promptly to the client
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Responsible for developing client-side logic and implementing UI in addition to systems and logic programming and 3rd part SDK integration for this large-scale mobile title. This game was developed in conjunction with Flying Wisdom Studios, 5th Planet Games, and Concept Art House
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