Michael O.

Michael O.

Game Developer

, United States

Experience: 12 Years

Michael

Game Developer

115200 USD / Year

  • Immediate: Available

12 Years

Now you can Instantly Chat with Michael!

About Me

Dedicated and enthusiastic game developer looking to leverage a versatile skill set to build fun and compelling games while continuing to learn and grow in a collaborative team environment....

Show More

Skills

Portfolio Projects

Description

This was to demonstate a proof of concept regarding manipulating ojbects in a three dimensional space to create a level, or 'base'. Objects could be created, destroyed, and would follow rules set forth for the purposes of mitigating collisions.

Show More Show Less

Media

Description

This game featured asynchronous multiplayer matchmaking implemented with Unity, Photon, and a custom Azure storage backend.

Gameplay was a 3D tank battling system with with variable wind and weapon effects. An alpha prototype was created and delivered promptly to the client.

I was the sole developer, working alongside a designer and project manager.

Show More Show Less

Media

Description

Large-scale game released on iOS and Android. Beginning with prototyping the first iteration of the client, to assisting integration with client and server, to release engineer, I lent my hand in various ways to this project, and continued to work on client and server APIs, as well as manage releases on iOS and Google, and assist with optimization and tools, to name a few tasks.

Show More Show Less

Description

Start to finish mobile app for Android and iOS as sole programmer working in Unity/C#, and Javascript for server-side cloud scripts. Worked in conjunction with designer, 2D artist, and composer. Utilizes backend services, ads, cross-platform IAP, and analytics. I also managed all release engineering and storefront work. PlayFab was used as the main backend service, on which I would host scripts and serialized data in the form of JSON strings.

Show More Show Less

Media

Description

Gamify and design modules for an enterprise cybersecurity training application

Show More Show Less

Description

Sole engineer for development of a mobile sports arcade game. Responsible for coding, Unity IDE manipulation, assisting in design, and managing iterative test releases. Other responsibilities included importing 2D and 3D art assets and assigning materials and shaders, functioning as a technical artist, of sorts

Show More Show Less

Description

Implemented a 3D maze game with randomly spawned enemies and power ups. Developed a proprietary method to assist level designers to create levels by using bitmap values that can be read and parsed into a 3D level

Show More Show Less

Description

Created mobile applications with MonoDevelop that could interface with a users phone to read data involving in-game characters and translate it to text using 3rd-party APIs – an application was then created to house, display and interact with the retrieved data that was parsed from the screenshot image

Show More Show Less

Description

Sole engineer, working alongside a game designer and project manager, developing an asynchronous multiplayer matchmaking implemented with Unity, Photon, and a custom Azure storage backend. Developed a 3D tank battling gameplay system with variable wind and weapon effects. Completed the alpha prototype which was delivered promptly to the client

Show More Show Less

Description

Implemented 2D and 3D assets to create a platform-style game in Unity

Show More Show Less

Description

Responsible for developing client-side logic and implementing UI in addition to systems and logic programming and 3rd part SDK integration for this large-scale mobile title. This game was developed in conjunction with Flying Wisdom Studios, 5th Planet Games, and Concept Art House

Show More Show Less

Description

Implemented data structures of trivia data into an existing application and implemented a UI to interface with the game

Show More Show Less

Description

Small Android game developed in one day on Unity – made initially for my children, it ended up as a free download with no ads for small children on the Play Store

Show More Show Less

Description

Small Android game developed in one day on Unity – made initially for my children, it ended up as a free download with no ads for small children on the Play Store

Show More Show Less

Description

Tutored and mentored aspiring junior programmers for three different clients enabling their teams to get up and running quickly during the nascent stages of their game development cycles

Show More Show Less

Description

Implemented 2D and 3D assets to create a platform-style game in Unity

Show More Show Less