Now you can Instantly Chat with Avinash!
About Me
Having 10+ years of experience in Gaming and Application development Industry. Reviewing overall plans for the portfolio, ensuring that all games are effectively planned in terms of priorities and deliverables. Act as a Scrum master for team, manage ...effectively planned in terms of priorities and deliverables. Act as a Scrum master for team, manage & execute sprint ceremonies Regular interaction with PMO team members and all the functional teams on the progress Excellent ability to understand and document processes and workflows Timely reporting of status, progress, risks, metrics, dependencies, and issues for allocated portfolio Manage stakeholder expectations – identify and act on urgent activities/issues Build strong business relationships with Studios & Product Management Teams Build relationships with Project Managers across geographies to deliver effectively Identify, quantify, and track issues and risks in the project Drive effective communication of issues and risks to the client Good understanding of various tools viz. JIRA. Capable in excel reporting & creating power point presentations Exceptionally good in communicating with handling client, acquiring project requirements, Handling the Development team and delivering the quality project. Experience in working with Engine Editors Unity3d , Unreal. Can design architectural programming through Design Patterns. Experience in developing applications through VR, AR and MR through Unity. Have hands on devices like Oculus, Microsoft HoloLens, HTC Vive, Samsung Gear etc. Worked on Native Applications through Android Studio. Good in handling RestfulAPI and Web Services through .NET MVC. Can create JAR, JNIs or DLL to integrate with Unity. Strong in OOPs concepts. Firm Experience porting code from one platform to another or from one Language to other. Uploading and maintaining Apple, Android and Steam Accounts. Strong in handling Unity3d plugins like vuforia, Casino Packs ,nGUI and all social integration plugins.
Show MorePortfolio Projects
Description
DinoTerra
Paddle Pop Lion and Leena tame a pack of rampaging Dinosaurs in a thrilling race to the finish line. Challenge the powerful Guardian Trispike at the end of the race and win the Crystal of Charge, but you'll need to be quick and nimble!
DINO FLIGHT
Soar on the back of a flying Dino high above DinoTerra. Fight off Queen Felina and her henchmen and battle the enormous SkyHunter Guardian to claim the Crystal of Flight. Only one more to go!
DINO ROAR
Run, jump, and roar through obstacles with the Sonic Roar and avoid falling boulders. Out roar Shadow Master and his Guardian T-Rex to win the Crystal of Roar!
Roles
- Designing of own GUI framework which supports multi resolutions for all the compatible Android and iOS devices.
- Making the code compatible for all platforms i.e. android and iOS optimizing the code to run on the possible lowest end devices.
- Also responsible for adding the mobile controlled game mechanics.
- Responsible for Dynamic font loading and application supporting more than 23 different languages.
Description
Handling the team of Android and iOS respectively and delivering the project successfully. Creating the basic level architecture programming for Android and iOS platforms. Creating common Restful services for fetching collective data , Order , Purchase and Tracking Integrating Walmart, Walgreen, Kodak apis and tracking them through web services. Responsible for the dealing with the problems, bug fixing and troubleshooting.
Show More Show LessDescription
Analyses and discuss the business requirements with the clients. Interacting with the Art team overseas for maintaining the project Quality and delivering the project on time. Implementing AR mode. Projecting the destination model with pattern recognition using vuforia Plugin A complete walkthrough of the entire environment with various interactive features using VR. VR application for Dubai Tourism, target revenue generator for the company.
Show More Show LessDescription
Studios first game to hit the middle-eastern local market with vast success, Ranked #2 on Apple Store in US and top of the charts on various countries. Only two developers worked on it. Worked on random level generation as well as the UI for the game. Full social Integration as well as the GUI development handled alone. Handled different unity plugins like Prime31, NGUI etc. Integration of different social plugins like Facebook, Twitter and Google+ using their respective SDKs in the game. Display of Ads in the Game with Ad-Mob SDK from Google. Handled Unity Frameworks like Infinity Runner Pack. Worked with the entire game play programming.
Show More Show LessDescription
Designing of own GUI framework which supports multi resolutions for all the compatible Android and iOS devices. Making the code compatible for all platforms i.e. android and iOS optimizing the code to run on the possible lowest end devices. Also responsible for adding the mobile controlled game mechanics. Responsible for Dynamic font loading and application supporting more than 23 different languages. Maintain Google play store and iPhone App Store account. Publishing the app and its maintenance and Updates.
Show More Show Less