JOSEPH A.

JOSEPH A.

Software Engineer

Phoenix , United States

Experience: 25 Years

JOSEPH

Phoenix , United States

Software Engineer

120000 USD / Year

  • Start Date / Notice Period end date: 2019-12-31

25 Years

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About Me

Software engineer and developer with over 20 years of C++ and C experience. Extensive experience in casino gaming and consumer video game industries....

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Portfolio Projects

Description

A 3d radio controlled flight simulator

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A new client/server gaming platform in C# and C++

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Converting slot machine and keno game code bases for use in various markets in embedded Windows and Linux

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Implemented backend features using C++ and an OO database tool in an Agile environment to release NBA Live 2018 for the Xbox One and PS4 console platforms

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Resolved C/C++ issues in core casino game code base under both Windows and embedded Linux in an Agile environment

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Description

Senior Software Engineer Contractor – implemented backend features using C++ and an OO database tool in an Agile environment to release NBA Live 2018 for the Xbox One and PS4 console platforms.

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Senior Software Engineer Contractor - resolved C/C++ issues in core casino game code base under both Windows and embedded Linux in an Agile environment. Developed features for mechanical stepper slot machines.

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Principle Software Engineer Contractor- Ported and updated vintage licensed games for the iOS market using and enhancing my custom framework. Released Bloxx Arcade, an iOS and Android game app title, to the iTunes App store and Google Play, including multiple updates.

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Description

Principal Software Engineer Contractor- Lead technical and asset coordination for the team. Developed cross platform Windows/iOS slot machine applications for four slot machine titles for use in marketing of the slot machine design packages. Coded in C++ using the Visual Studio IDE, Marmalade, App Game Kit, and SDL SDKs.

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Description

Principal Software Engineer Contractor – Lead technical and asset coordination for the team. Developed front end applications for over 70 Windows based casino style games for multiple clients. Developed a toolkit used to provide rendering, sound, and I/O support for all the games. Coded in C++ using the Visual Studio IDE, DirectX, OpenGL, Rad Bink, and SDL SDKs as well as Tiny XML, zlib, mySQL and SVN.

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