Jaspreet S.

Jaspreet S.

Fullstack Mobile Developer @ ThynkDigital

Dubai , United Arab Emirates

Experience: 9 Years

Jaspreet

Dubai , United Arab Emirates

Fullstack Mobile Developer @ ThynkDigital

44000 USD / Year

  • Immediate: Available

9 Years

Now you can Instantly Chat with Jaspreet!

About Me

I try new technologies all the time. I have worked from creative frontend projects to tedious backend video chat streaming server; from Computer Vision, Cryptography and Machine Learning to Web, Desktop and Mobile App development. The ever-evolvin...

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Portfolio Projects

Bizzy App in Flutter with Postgres based GraphQL backend

https://bizzy.jas.bio

Company

Bizzy App in Flutter with Postgres based GraphQL backend

Role

Full-Stack Developer

Description

Responsibilities:

  •  Built a Fintech Product for Small and Medium Size Enterprises Enterprizes
  •  Frontend: iOS and Android in Flutter (Experimental Desktop Support Windows, Mac, Linux)
  •  Backend: Graphql API using Hasura and Business logic in Go language

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Zenart.com | NY based React WebGL Portfolio

https://zenart.jas.bio

Company

Zenart.com | NY based React WebGL Portfolio

Role

Frontend Developer

Description

Overview:

I was tasked with building a couple of portfolios for NY based companies. The object was to go hard on WebGL technology. Zenart.com was content-heavy so the design needed to be more elegant; in contrast, ZettaLabs.com was required to be more heavy-hitting as conveyed by its exploding logo.

Technical Details:

Both websites were written using in Typescript, which's superscript of Javascript. Yarn was used as the package manager. WebGL was written with Threejs as well as with native Javascript. React was used for state management while using a new feature that was introduced at the time called reacthooks which vastly simplified both syntax and structure of codebase. One cool feature is that there is no page refresh on both projects. Users can route to different pages without refreshing. And the smooth animations make the user experience feel premium. The image loading technique is also quite interesting. For large images, its simplified SVG conversion is first loaded in placeholder which will initially blur it. Since SVG is just math it can be instantly loaded. When the large image is finally available; it just smoothly fades in. Out of both projects, I had spent more time on zenart.com as it was the main portfolio site and hence more important for the client. Below are listed more of sophisticated pages from the perspective of WebGL and Animations for the same

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Zettalabs.Com | NY Based React WebGL Portfolio

https://zettalabs.jas.bio

Company

Zettalabs.Com | NY Based React WebGL Portfolio

Role

Frontend Developer

Description

Overview:

I was tasked with building a couple of portfolios for NY based companies. The object was to go hard on WebGL technology. Zenart.com was content-heavy so the design needed to be more elegant; in contrast, ZettaLabs.com was required to be more heavy-hitting as conveyed by its exploding logo.

Technical Details:

Both websites were written using in Typescript, which's superscript of Javascript. Yarn was used as the package manager. WebGL was written with Threejs as well as with native Javascript. React was used for state management while using a new feature that was introduced at the time called reacthooks which vastly simplified both syntax and structure of codebase. One cool feature is that there is no page refresh on both projects. Users can route to different pages without refreshing. And the smooth animations make the user experience feel premium. The image loading technique is also quite interesting. For large images, its simplified SVG conversion is first loaded in placeholder which will initially blur it. Since SVG is just math it can be instantly loaded. When the large image is finally available; it just smoothly fades in. Out of both projects, I had spent more time on zenart.com as it was the main portfolio site and hence more important for the client. Below are listed more of sophisticated pages from the perspective of WebGL and Animations for the same

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3D Body Scanner Software at Fit3d.com

https://fit3d.jas.bio

Company

3D Body Scanner Software at Fit3d.com

Description

Company Overview: Fit3D provides body scanners and measurement services to health facilities etc. using PrimeSense Technology-based sensors to capture RGB and Depth data, mounted on the turntable.

Responsibilities:

  • Develop solution to convert captured RGB-Depth data to 3D Human Model via AWS GPU cloud instances
  • Remove the suspended noise and scanning device (turntable) from the 3D scene
  • Calculate of body landmarks, from which body measurements are calculated
  • Render visualization of landmarks and measurements in 3D for user consumption including virtual tapemarks to show the corresponding measurement girth
  • Publishing reports for end-users and distributing them on client platforms as well as via email; allows the generation of the digital anatomical history of end-users

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Verifications

  • Profile Verified

  • Phone Verified

Preferred Language

  • English - Native/Bilingual

  • Hindi - Native/Bilingual

  • French - Basic

Available Timezones

  • Eastern Daylight [UTC -4]

  • Central Daylight [UTC -5]

  • Mountain Daylight [UTC -6]

  • Pacific Daylight [UTC -7]

  • Further EET [UTC +3]

  • Greenwich Mean [UTC ±0]

  • Eastern EST [UTC +3]

  • Eastern European [UTC +2]

  • Australian EDT [UTC +11]

  • Australian CDT [UTC +10:30]

  • Hong Kong (East China) [UTC +8]

  • Singapore [UTC +7]

  • China (West) [UTC +6]

  • New Delhi [UTC +5]

  • Dubai [UTC +4]