About Me
Computer Science graduate passionate about emerging technologies. Particularly interested in videogame development and the mixed reality world (AR/VR). Also passionate about language learning.
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Data & Analytics
Web Development
Graphic Design
Game Development
Others
Portfolio Projects
Company
VR Drone Factory
Role
Full-Stack Developer
Description
My first job was a small part-time project for a teacher in my school. I developed an application that showed an interactive tutorial on how to build a drone in VR (Oculus Quest, HTC Vive). I used Unity and different SDKs such as the Oculus SDK, SteamVR and MRTK. In this application you followed a 3D interactive tutorial where you built a custom built drone which was created by ITESM students. You use the controllers to grab certain parts and place them in the correct spots, use a screwdriver, etc.
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Model Assembly Hololens
Role
Full-Stack Developer
Description
While working at Softtek I developed a Hololens app that overlays the assembly of a model and its steps as a proof of concept. The application was modular and could accept any model, as long as it came with a series of "snapshots" or steps. Was tested with a small box with buttons. The user is able to select the model, move/resize it and then press start to start assembling it. The idea behind it is to be able to utilize augmented reality to visually aid the assembly of an object in real life. Developed using Unity.
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Hololens Generator Room Visualizer
Role
Full-Stack Developer
Description
While working at Softtek I was part of a project where a Hololens app was developed with the purpose of visualizing a big generator since access to it in real life was extremely difficult. As an user, you could walk around a room and visualize and click on the different parts on the generator for more information. This project was for a client and I was part of the migration part of the project (Hololens 1 to Hololens 2).
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Operating Room in VR
Role
Full-Stack Developer
Description
As a final project on a videogames course, I developed a virtual operating room visualizer for the Oculus Quest. The purpose was to try and give students from medical school more of a personal experience visualizing an operating room than if they were just looking at pictures. For this project I created all the 3D models and textures by using Blender, Substance Painter and Unity. In the application itself you spawned inside the operating room, and you were able to walk around and see the multiple pieces of medical equipment.
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