Victor C.

Victor C.

Technology and Innovation Coordinator

Belo Horizonte , Brazil

Experience: 10 Years

Victor

Belo Horizonte , Brazil

Technology and Innovation Coordinator

24000 USD / Year

  • Notice Period: Days

10 Years

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About Me

Technology Integration Coach at Escola Americana de Belo HorizonteTechnology support on the strategic implementation of instructional programs;In-depth experience with Google Suite and several educational tools;...

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Portfolio Projects

Description

About the project
Developed together with UI/UX Expert and Creative TecnhologistRonaldo Gazel, this project was made for Heinken to display in a Drunk Driving Awareness event. The goal is to reach the end of the route collecting as few beers as possible. It was designed for Cardboard VR and its controller is a second phone, connected through bluetooth, with wich you simulate a steering wheel in the air. The gyroscope information is collected and passed through as input for the car in the game.

My role
Solo Programmer. Technology used: Unity3D, C#, VR, Bluetooth, Android Gyroscope.

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Description

About the project
Developed together with UI/UX Expert and Creative TecnhologistRonaldo Gazel, this project was made for Western Digital to showcase their brand and products at a local tecnhology fair.

My role
UI programming (including navigation and animations), Game Mechanics Programming, Generalist Programming. Made using Unity3D, C#, DoozyUI, DOTween.

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Description

About the project
Collection of educational minigames including Crosswords, Memory Game, Space Invaders and more.

My role
Game Mechanics Programming, UI Navigation, Generalist Programming. Made using Unity3D and C#.

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Description

About the project
Developed as my final year project in Digital Games at PUC Minas, Grimoire is a cooperative couch game for 1 to 4 players, about four friends trying to learn alchemy. After a failed experiment, they are teleported to another dimension, where they have to learn how to craft potions together to defend themselves from monsters and get back home alive.

My role
Lead Programmer, Game Mechanics Programmer, Game Designer, Generalist Programmer. Made using Unity3D and C#.

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