Victor C.

Victor C.

Unity Developer

, Brazil

Experience: 10 Years

Victor

Unity Developer

24000 USD / Year

  • Notice Period: 30 Days

10 Years

Now you can Instantly Chat with Victor!

About Me

Passionate about Games, Technology and Education.
Check my online portfolio at vitam.me

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Portfolio Projects

Grimoire

Company

Grimoire

Description

About the project
Developed as my final year project in Digital Games at PUC Minas, Grimoire is a cooperative couch game for 1 to 4 players, about four friends trying to learn alchemy. After a failed experiment, they are teleported to another dimension, where they have to learn how to craft potions together to defend themselves from monsters and get back home alive.

My role
Lead Programmer, Game Mechanics Programmer, Game Designer, Generalist Programmer. Made using Unity3D and C#.

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Bernoulli Educational Minigames

Company

Bernoulli Educational Minigames

Description

About the project
Collection of educational minigames including Crosswords, Memory Game, Space Invaders and more.

My role
Game Mechanics Programming, UI Navigation, Generalist Programming. Made using Unity3D and C#.

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Skills

Unity 3D C Sharp

Western Digital Minigames

Company

Western Digital Minigames

Description

About the project
Developed together with UI/UX Expert and Creative Tecnhologist Ronaldo Gazel, this project was made for Western Digital to showcase their brand and products at a local tecnhology fair.

My role
UI programming (including navigation and animations), Game Mechanics Programming, Generalist Programming. Made using Unity3D, C#, DoozyUI, DOTween.

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Heineken Be Your Hero

Company

Heineken Be Your Hero

Description

About the project
Developed together with UI/UX Expert and Creative Tecnhologist Ronaldo Gazel, this project was made for Heinken to display in a Drunk Driving Awareness event. The goal is to reach the end of the route collecting as few beers as possible. It was designed for Cardboard VR and its controller is a second phone, connected through bluetooth, with wich you simulate a steering wheel in the air. The gyroscope information is collected and passed through as input for the car in the game.

My role
Solo Programmer. Technology used: Unity3D, C#, VR, Bluetooth, Android Gyroscope.

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