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About Me
I am a person who has tried to learn technology as another form of creativity. I am passionate about learning technologies that fascinate me. A BTech graduate from COEP I have worked as a Software Engineer at HSBC and summer intern at VMware, Masterc...
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Portfolio Projects
Description
An end to end tool to churn time series data generated from a system that monitors entire server infrastructure, mine usable information using Python's Data-Processing libraries, deploy it to Google Cloud Platform for analysis using Big Table & Big Query and generate reports.
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A network deployment and configuration dashboard for VMware's NSX-T data centre.
This project can be divided into 2 parts, the web application front end developed using Angular Js that helps to design and configure the required topology of the data centre (the drag and drop dashboard was implemented using D3Js) and the backend developed using Python.
Description
This was an internship project with MasterCard. A Web Application for employee resource management and report generation. This was developed using Angular JS and Java. This application generated various reports based on features such as budget allocation, resource allocation, projects details, work hours, holidays etc.
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This was an Internship Project with Driya Interactive a product based company that works in Interactive Domains such as AI, Augmented Reality, Gesture Recognition etc. This project involved generating real life VFX clips for movies and games. I got to learn 3D modelling, lighting, texturing, animation, camera tracking, camera tracing, VFX and particle physics.
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PIPES was a fun 3D game based on scoring the highest by guiding flowing water through as many obstacles as possible. I used Unity 3D software for it. This project can be divided into 4 parts 3D designing, physics, scripting and GUI. 3D designing involved 3D modelling using Blender, lighting, texturing and defining camera angles. Physics involved understanding particle physics, fluids, defining properties of materials against each other using components such as gravity and colliders. Scripting was done using C# that tied the entire game together and defined behavior of game components with each other. GUI helped the user navigate and control game options.
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This was an Out of the Box idea to showcase unique implementation of Data Structures. Imagining the entire Airport Flight Space to be divided into components such as the Sky, Runways etc. and representing each by a data structure made up of smaller data structure units, the entire Airport Space was virtually modeled. Planes represented by 'structures' carrying various parameters of a plane such as fuel, time spent in airspace , VIP status etc were randomly instantiatied. These structures had pointers pointing to the data structure units thus virtually enabling them to travel across the virtual Airspace Model. Based on various parameters planes would be scheduled to keep hovering in airspace, take off or land and park as it is done by the Air Traffic Control at Airports.
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A hand-free cursor system controlled using your eyes. The idea was to transfer control from the hand a secondary organ which controls the cursor based on the visual choices our primary organ makes ie. eyes. The front camera was used for tracking the iris which mapped its shift from the center to the shift of the cursor from the screen's center. Variations in eye blinks were recognized as clicks, double clicks etc. This required training the model for recognizing movements of the eye and blinks using a data set of images. This project was developed using Matlab and C#.
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An end to end tool to churn time series data generated from an in house system that monitors various parameters for entire server infrastructure, extract information using Pythons Data-Processing libraries, deploy to Google Cloud Platform for analysis using Big Table & Big Query and generate aggregated usage statistics reports for cost analysis.
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